Sign In with Email
- Blueprint
- C++

Sign In with Google
- Blueprint
- C++

Sign In with Apple
- Blueprint
- C++

Sign In with Passkey
- Blueprint
- C++

Sign In with Mnemonic
- Blueprint
- C++

Documentation Index
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
Ecosystem Wallet Documentation for Sequence’s Unreal SDK.

const TSuccessCallback<bool> SuccessCallback = [this, OnSuccess](bool Result) { };
const FFailureCallback FailureCallback = [OnFailure](const FSequenceError& Error) { };
USequenceConnect* Connect = NewObject<USequenceConnect>();
Connect->SignInWithEmail(Email, Permissions, SuccessCallback, FailureCallback);

const TSuccessCallback<bool> SuccessCallback = [this, OnSuccess](bool Result) { };
const FFailureCallback FailureCallback = [OnFailure](const FSequenceError& Error) { };
USequenceConnect* Connect = NewObject<USequenceConnect>();
Connect->SignInWithGoogle(Permissions, SuccessCallback, FailureCallback);

const TSuccessCallback<bool> SuccessCallback = [this, OnSuccess](bool Result) { };
const FFailureCallback FailureCallback = [OnFailure](const FSequenceError& Error) { };
USequenceConnect* Connect = NewObject<USequenceConnect>();
Connect->SignInWithApple(Permissions, SuccessCallback, FailureCallback);

const TSuccessCallback<bool> SuccessCallback = [this, OnSuccess](bool Result) { };
const FFailureCallback FailureCallback = [OnFailure](const FSequenceError& Error) { };
USequenceConnect* Connect = NewObject<USequenceConnect>();
Connect->SignInWithPasskey(Permissions, SuccessCallback, FailureCallback);

const TSuccessCallback<bool> SuccessCallback = [this, OnSuccess](bool Result) { };
const FFailureCallback FailureCallback = [OnFailure](const FSequenceError& Error) { };
USequenceConnect* Connect = NewObject<USequenceConnect>();
Connect->SignInWithMnemonic(Permissions, SuccessCallback, FailureCallback);
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